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How to Memorize Vocabulary
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1.9 Playing Cards
It takes a bit of work and practice, but you can memorize playing cards.
Instead of trying to remember "7 of spades," which is largely
numerical; a picture "peg word" is assigned to the card -- and
all other cards -- thus making the card easier to remember. For example,
if "comb" is the peg word for "7 of spades," and your
partner has played that card and you want to remember it, it's a lot easier
to remember a gigantic comb tapping your partner on the head than it is
to remember "7" and "spades". Also, once you have
assigned peg words to all of the playing cards and have practiced a bit,
you can play some very interesting memory games
and impress your friends!
Let's now discuss how we can assign peg words to the 52 playing cards in
a standard deck. Before we begin, first you should be familiar with peg
words: what they are used for, how peg words are assigned to numbers, etc.
If you are not familiar with peg words, please look at the
"Peg Words Tutorial" first!
If peg words can be assigned to the numbers 0 to 99, then it follows that
we can assign peg words to other things, like each card in a standard
deck. There are different ways to do this, and you don't need to feel
that you have to do it a certain way. One book that I read uses a special,
distinct set of 52 new peg words, something like H2 = Hen = 2 of hearts,
H3 = Ham = 3 of hearts, H4 = Hair = 4 of hearts, etc. There are advantages
to this method, but to make things a
bit easier, rather than have you memorize 52 more
brand-new peg words, it's possible to use a bunch of the peg words you
may have already memorized for 0 to 99. First we choose a digit for
each of the four suits:
1 = spade (because a spade has one point)
2 = heart (because a heart has two halves)
3 = club (because a club has three leaves)
4 = diamond (because a diamond has four points)
Next, for the cards 2 through 9 of each suit, we can just use that digit
for the card and combine it with the digit for the suit. I put the card
value first, then the suit, because in English you say something like
"three of hearts", with the value first and the suit next.
(Some systems put the suit first, then the value, which helps keep all
of the cards in one suit together, but the disadvantage is that you have
to reverse things in your mind.) For 2 of hearts I use 22, for 3 of
hearts I use 32, for four of hearts I
use 42, etc. When I get past 9, here's what I use:
10 = 0
Jack = 1
Queen = blank (use the single-digit peg words)
King = use NEW peg words: pad, cart, closet, king
Ace = use pictures of the actual suits (spade, heart, club, diamond)
To clarify: The numbers 1 to 4 have different peg words than 01 to 04, so
I use the single digits for Queen and the "zero" numbers for 10.
After that, there aren't any peg words left ending with 1 to 4, so I
invented four new peg words for King, and I used the actual words
"spade," "heart," "club," and "diamond"
for Ace. Originally I used 1 for Ace, but I found it easier to use 1 for
Jack because the letter J looks like the number 1 and because the aces have
very large pictures of the suit on them. But you can use whatever works
best for you!
Putting it all together, here is my list of 52 playing card peg words:
2 spades = 21 = net
3 spades = 31 = mat
4 spades = 41 = road
5 spades = 51 = light
6 spades = 61 = sheet
7 spades = 71 = cat
8 spades = 81 = fat
9 spades = 91 = bat
10 spades = 01 = seed
J spades = 11 = dot
Q spades = _1 = hat
K spades = pad
A spades = spade
2 hearts = 22 = nun
3 hearts = 32 = moon
4 hearts = 42 = rain
5 hearts = 52 = lion
6 hearts = 62 = chain
7 hearts = 72 = can
8 hearts = 82 = fan
9 hearts = 92 = pen
10 hearts = 02 = sun
J hearts = 12 = town
Q hearts = _2 = hen
K hearts = cart
A hearts = heart
2 clubs = 23 = name
3 clubs = 33 = mummy
4 clubs = 43 = room
5 clubs = 53 = lime
6 clubs = 63 = jam
7 clubs = 73 = comb
8 clubs = 83 = foam
9 clubs = 93 = opium
10 clubs = 03 = seam
J clubs = 13 = dime
Q clubs = _3 = ham
K clubs = closet
A clubs = club
2 diamonds = 24 = Nero
3 diamonds = 34 = mower
4 diamonds = 44 = aurora
5 diamonds = 54 = lure
6 diamonds = 64 = cherry
7 diamonds = 74 = car
8 diamonds = 84 = fire
9 diamonds = 94 = bear
10 diamonds = 04 = Sarah
J diamonds = 14 = tire
Q diamonds = _4 = rye
K diamonds = king
A diamonds = diamond
Once you have a picture for each card in the deck, you can use other memory
techniques to memorize useful things. If you want to memorize a sequence of
cards in order, you can just like pictures together. For example, for 2
diamonds, 7 clubs and Ace spades, you could imagine NERO picking up a COMB,
then, instead of using it on his hair, he uses it to clean the dirt off of a
SPADE.
To remember if a card has been played, visually deform the peg word
picture in your mind. For example, you could "burn" it. So if
you want to remember that the King of Hearts has been played, picture a
cart catching fire and quickly being charred black. You will know if a
card has been played or not by checking its peg word to see if it has been
burned yet or not! When the deck is shuffled, you can switch to a different
deformity, such as "freezing" so you don't get everything mixed
up. After a half dozen variations, you can return to "burn" again.
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Now that you've memorized peg words for 52 playing
cards, check out these card tricks
you can perform to amaze your friends!
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Document last modified
06 Mar 01. (C) 2000,01 by
Kevin Jay North; see also full
copyright notice & disclaimers..
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